The door slams shut behind you. You and your team are now captured in a basement design as a trap by the psychotic old janitor that once maintained the building.
In 1983, he was fired due to severe cooperation problems with the management of the building, and his office and workshop has been abandon ever since. However, now the heating has broken down in the whole building and the management need to gain access to the basement to fix it.
You and a your team have volunteered to find a way through all the traps and puzzles, that the janitor has left behind. Right now however, you are really starting to wonder if this was such a good idea after all…
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